Army of Two Review

{ Posted on Jan 15 2010 by David }

AoT BA

Written By Impure King of Green Light Gamer

Graphics – During the short cinematic briefings found throughout the game, the aesthetics rival some of the most visually pleasing titles released on the box. During the actual combat however, the visual presentation is merely solid. Nothing really stands out at you as the environments aren’t very diverse and they feel uninspiring and soulless. The enemy soldiers appear to be designed from a copy and paste spam fest, and the explosions don’t give the shock and awe they should when watched.

6/10

Story- I want to say AoT has an amazing story with novel quality dialogue, but I also want to say I won the lottery after scoring a date with Olivia Munn. Neither would be the case as wanting does not equal being true. The story in this game is generic in every sense of the word, with a basic we are on a mission and will kill kind of feel followed up with some basic betrayal and revenge moments near the end. One of the saving graces would be some high caliber voice acting done by all in the main cast of characters. The written dialogue between the main characters is very one-note humor, mainly consisting of vulgarity mixed with a few forced smart ass remarks (but it can bring an honest chuckle out of you at certain spots, so it gets some credit for that). Although as a veteran I can say this is somewhat akin to real military conversation, to the average gamer, it just won’t work.

5/10

Campaign/Co-oP Gameplay- If anything is a reason to play AoT, this is it. Few games truly give you a sense of co-operative play like this title does. Between coordinating parachute drops and aerial attacks, killing soldiers back to back, navigating areas with step jumps, or playing cat and mouse with enemies via the aggro system, teamwork is a must and those who excel as a team will dominate this game and have a blast doing this. The aiming is tight and precise, the weapon variety is ridiculously diverse, the firefights are well played, and the ‘boss fights’ feel like they are boss fights. The only drawback would be that when playing solo it isn’t as much fun as when playing with a live teammate, but even then it is still a blast to romp through.

9/10

Multiplayer/DLC- The potential for the MP modes is of epic proportions. You work in ‘armies of two’ fighting with a partner against not only another team of human players but also against armies of AI bots. You work to acquire money via kills and missions accomplished. Those missions very with missions such as breaking down vehicles and rescuing captured personnel. However, this potential playground is marred by region locked on-line play, lag affecting virtual every session (from small misfires to actual minutes of running around without control of your player), and a small community due to the flood of shooters with functioning on-line modes. On the positive side, you received two bonus campaign levels free of charge and both held the tempo and intensity of the other skirmishes.

6/10

Overall - This game may be a hard sell for some of the current generation players. The punishing MP experience and the lack of a tight story/dialogue will push away a lot of fans of the genre. But for those looking to have fun with a buddy or to enjoy a nice offline experience, few titles can deliver like Army of Two.

6.5/10

Recommendation: Purchase

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