Army of Two: The 40th Day Review
Written by Impure King of Green Light Gamer
Presentation
Army of Two: TFD’s presentation reminds me of a dinner at the Outback Steakhouse. It’s leaves a good taste in your mouth and you walk away very satisfied but you won’t go calling all of your friends to let them know about the meal as it isn’t something so grand as to make you tell the tale of its grandeur.
The two main characters both sport incredibly life-like facial expressions and their armament has noticeable detail down to every latch on their equipped gear. However, as mentioned in our demo impression, they do have a bit of a ken doll plastic look about them which slightly detracts from their overall impressiveness of their design.
The NPC’s don’t seem to vary in any way with only the special enemies (gatling gunner/flamethrower, etc) having any significant aesthetic variables.
Lastly, the environment designs are simply enthralling, ranging from an enemy ridden mall to a flaming office building, all which help convey the feeling of chaos that the developers intended.
8/10
Story
In Shanghai, two soldiers for hire (Rios and Salem) are stuck in a catastrophic war zone and must fight their way out. Apparently this is from the 40th day initiative, which is when a renegade militant force starts causing utter chaos in Shanghai.
The story is barely existent and told to you while in combat, so odds are you will (like I did) miss the few details shared about the basic plot in AoT TFD.
Now, I do have to mention the kick ass moral choice scenarios. Littered throughout the story are certain situations where you, the player, will have to make a choice between two available decisions, one moral and one immoral. The outcome of your choice isn’t by any means obvious and you will definitely be surprised by the backlash of your decision is. Sadly, there isn’t a tremendous amount of depth to these but they do give a few nice water cooler discussions. And the last moral choice will honestly make you think in a way you would have never expected. It dropped my jaw wide open.
5.5/10
Gameplay
AoT: TFD has three basic modes of play, which are the main campaign, extraction mode, and the Online MP Vs. modes.
- Campaign
Although very short in length (I’d say between 4-7 hours, depending on difficulty level) this is an incredible campaign that is one massive series of intense firefights. You rarely find yourself slogging through needless terrain or being forced to backtrack as you find in many other shooters out there. You and a buddy (local or online) will depend on each other for survival, as you can get attacked from multiple points of entry making coördination a key factor. The controls are solid, with the only sour point being a small bit of robotic movement. Outside of this, it’s a kick ass mode.
Oh, and the weapons customization available is deep and varied, making every weapon made truly feel like its own. You can make the perfect weapon for your own personal play style.
- Extraction
This is a simple “horde” mode for the AoT universe. Four players team up (online co-op) to take on waves of enemy forces across different areas on four different maps. Simple good fun. However, it’s sad to see all the weapons earned in the campaign aren’t brought into this game type.
- Online MP
I can’t excuse this train wreck called online multiplayer. The crippling lag and often dropped matches will make the few basic modes (which are fun, when they are functional) nearly unplayable and many of your games won’t count because you dropped out too soon due to some random online issue. And considering the highest amount of players I have seen playing this game was around 4k, I don’t see what the problem is.
Achievements
This is a great game for achievements. Around 800/1000 of the gamerscore is on the campaign and the online achievements don’t carry the same kind of insane time required as was in the original.
8/10
Overall
As an AoT fan, I can not tell you how much I am loving this game in spite of its flaws (horrid online servers and no customized weapons in extraction). thanks to sweet weapons customization, a fun campaign, and an overall great co-op experience.
However, due to there being such a short campaign mode, the replay value is minimal for anyone outside of the AoT faithful. You will only play so much extraction with the generic weapons provided and the online quality is below the mark of terrible.
7.25/10
Recommendation: Rent


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